I even noticed a Spellcraft check related to the environment. I usually solve both exits for extra experience points (+2000 EXP ea).ĭeekin's comments are amusing and the OC Henchmen comments aren't bad, either. Undermountain Level One can be solved in two ways: either by collecting colored rods scattered around that, when inserted into the correct levers, lower corresponding colored pillars blocking the central exit of the Central area, or by blowing open a sealed passage in the North area (ogre mage) with a barrel of alchemist fire found in the South area (nymph). There are mazes, teleports and secret doors that spice up navigation, and also traps to avoid and (simple) puzzles to solve. This sprawling dungeon consists of three separate major sections (north, south, central), and is largely non-linear and explorative in nature.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |